I did the new one, and yes, it was super-rambly and often confusing. Not that there’s anything wrong with sticking with Grant Abbitt Overall the newer donut series was more like a rehash aimed at people who already knew what they were doing, than a legitimate “beginner-level” tutorial series.Īnyway, my point is, if you ever want to try the donut tutorial again, the 2.8 version is better than the 3.0 one. Important stuff that was present in the 2.8 series, like basic hard-surface modeling, was missing in the 3.0 series as well. There was quite a bit of rambling, and sometimes some downright confusing explanations for concepts that aren’t very complicated. Meanwhile, the Blender 3.0 donut tutorial series felt like it was made just for the sake of having another donut tutorial, to go along with a new major release/version of Blender. ![]() ![]() (That being said, I finished the 2.8 tutorial series in a week, came back to it almost a year later, and realized I’d somehow either missed or forgotten half the concepts and ideas being taught. The explanations were adequate, the pacing was reasonable, and in every episode there was a good balance between learning something new and seeing a substantial change in your donut model. Out of curiosity, which version of the donut tutorial did you follow? Was it the Blender 2.8 version made back in 2019 or the Blender 3.0 one that was released last December? Could just be me, but there’s a huge quality disparity between the two–the former is what I relied on when learning Blender, and I felt like it did a good job in terms of the introduction of concepts, giving a broad view of what you can do with the software. I actually stumbled across that exchange between you and just a few minutes after it took place (relatively speaking.) It seemed like a regular interaction, but I’m glad it had such a positive effect on you. I was so demotivated by the donut failure that blocky sheep with googly eyes seemed like just the thing to cure that. I decided to cut my losses and start with something much simpler.Īnd I got really, really lucky I stumbled upon Grant Abbitt’s YouTube channel. And when I started over I realized what I had already suspected – that the tutorial proceeded in a way that nothing much had really stuck. I got to the icing with much cursing, and somehow my mesh was really messed up, and I had no idea how to fix it. Also, because in any community I participate in I want to give back, and since I can’t post any amazing art pieces that’ll inspire people, maybe I can share with other beginners that it gets better, and how. I want to chronicle my learning experiences in one place because that sort of thing has always been interesting for me to look back on. I’m not playing House Flipper anymore, instead I practice in Blender. I am now much more excited about the multitude of things Blender can do beyond that, and I want to learn ALL THE THINGS. Anyway, though I have gotten to the point where I can make many of the assets I originally wanted to learn how to make, ironically my focus has already shifted. I’m not an artist I have no training in anything artistic – but I love looking at other people’s art, and I have stuff in my head, and it occasionally wants out, which doesn’t really go well because I lack knowledge of techniques in anything but photography, and had no time to acquire those (workoholic). Maybe it was time to give Blender a serious try. My proximate reason for learning to model now was that I got sucked into playing House Flipper, was constantly wanting more items for decorating, and then realized that it has a Steam Workshop, and I could make my own assets. So I know my way around how many things work technically, but I am a novice to creating anything manually. I’m new to Blender, just a few weeks, and while I have experience with 3D software, I worked as a programmer, and never learned much proper modeling. encouraged me to start posting my newbie work, so I’ll give it a go. Integrated with the StayOpen™ flip cap, the adjustable carry loop lets you hold more when your hands are full and offers a convenient place to attach keys while at the gym.Hi. The rounded base allows the BlenderBall® whisk to mix every last bit of powder. Rounded Base.įorgot to add liquid first? No sweat. The Classic™ shaker sports an updated lid featuring a more ergonomic carry loop and SpoutGuard™ to keep dirty gym fingers off the drinking surface. ![]() Our powerful mixing system uses the BlenderBall® wire whisk-found only in BlenderBottle® brand shakers-to deliver smooth protein and nutrition shakes with ease. The new and improved Classic™ shaker gives our tried and true bottle an impressive overhaul with performance-focused innovation and modern style. Introducing the All New Classic.Įverything you loved about the original - now with some serious upgrades.
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